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Fallout 3 32 pistol
Fallout 3 32 pistol









fallout 3 32 pistol

The following tables describe DUST specific weapons governed by the Guns skill.ġ This weapon is craftable at a WorkbenchĢ Despite sharing their names, these weapons do in fact have different characteristics. Please consult Fallout: New Vegas Weapons on the Nukapedia for more information. xx denotes the position of DUST in the load order.

  • Strength (Str): Being below the required strength threshold for a weapon will increase sway, even if the corresponding skill is at 100.
  • Note that even a skill of 100 may not completely eliminate sway.
  • Skill: The skill requirement as per above quote to reduce sway and lower spread.
  • Weight (Wgt): Weight of the weapon in lbs.
  • Clip Size (Clp): The number of rounds of a clip for the weapon at hand can hold.
  • This perk is bugged in DUST, visit the Known Bugs page for more information and a workaround. DUST introduces Junk rounds for any calibre, while still allowing Survivors choosing the Hand Loader perk to craft custom rounds. For brevity, variations like Junk, SWC, and others have been omitted.
  • Ammo: The type of ammunition used by the weapon.
  • The maximum number of attacks possible, before the weapon breaks in DUST is health * 2.
  • Health (H): Health of the weapon, if repaired to 100%.
  • In other words: Spread is how straight a line the Survivor can shot the weapon (the lower spread is, the straighter), while sway decides on the magnitude of wobble experienced while aiming. Sway simply makes aiming harder by constantly moving the weapons visual aim, while spread is an unavoidable, inherent characteristic of the combination of ammo, weapon and game character properties. Note, that sway does not correspond to spread. Spread rounded up to two decimals), which describes the maximum angle projectiles can deviate from the intended trajectory. Clip size, reload times and other factors are currently not taken into account, so actual sustained DPS might prove to be substantially lower.
  • DPS: Maximum damage per second, calculated from maximum base damage per attack count possible attacks per second.
  • Note, that the dealable damage for Guns also varies with the type of ammunition used. The full base damage can be dealt only, if the corresponding skill is at 100.
  • Name: Name of the Weapon as it appears in-game.
  • Melee weapons are standardized based on size and whether they are bladed/blunted. To be used without any sway pistols require 50, rifles require 65, automatics require 75, and scoped weapons require 100. “ All weapons have standardized skill requirements.











    Fallout 3 32 pistol