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However, it's become clear to us that we need to make some changes to the current system to make sure that it continues to work as intended as the game evolves and grows. Heroes who succeed on the tournament circuit earn Living Legend points and ultimately depart the constructed formats, but with the ability for multiple heroes to exist in each class, the cards and equipment for that class are transferable to other decks for continued tournament play. It is intended to ensure a dynamic long term metagame while respecting the investment that players have made in their collections of competitive cards. The Living Legend system is Flesh and Blood's approach to managing rotation. Metagames need to evolve over time, and dominant archetypes need to have some way of ultimately leaving the format, but we wanted a system for Flesh and Blood that achieved this goal without rotating entire sets out of the game.
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Flesh and Blood's Living Legend rotation policy has been a core feature of the game since the release of Welcome to Rathe.
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